

First, their latest Geforce 425.31 driver now supports DXR ray tracing on both Pascal and non-RTX Turing series graphics cards, allowing ray traced graphical effects to be used on graphics cards which lack support for ray tracing acceleration.


Today, Nvidia has taken two actions which will help bring ray tracing to more PC gamers. Yes, it's great that the technology is there, but until it is used by a large number of games, it is hard to see ray tracing as a useful hardware feature, especially when every ray tracing enabled game needs a traditional, non-raytraced version of each graphical effect. One of the biggest complaints that have been levelled at Nvidia's RTX ray tracing has always been its lack of software support.
