
I do wonder if they’ll be at all randomized like they were in Diablo 3, since the game is an always online MMO. There will be nine outdoor zones at launch, which isn’t entirely surprising. I spent the first few minutes running around one of Diablo’s big open areas, fighting random mobs of enemies. That’s sure to upset some fans, but that doesn’t mean it isn’t a completely justified move. It is definitely a departure from previous games. We did get to play about 15 minutes of Immortal at BlizzCon and came away feeling like the game was a kind of Diablo Lite. The main team is likely working on whatever is next for Diablo. Though Blizzard has probably spent some time making this “a true Diablo experience,” it’s safe to say that Netease has done a lot of the upfront work, allowing Blizzard to dedicate a smaller team to this. Immortal is likely a reskin of another Netease game called Endless of God. Worse still, many assume that because Diablo Immortal exists, it’ll be even longer before we see the next game aimed at hardcore fans. But everyone should have known it wasn’t going to happen yet and it’s clear people didn’t adjust their expectations accordingly.

Skill Up reviewing #RDR2 November 2, 2018 #diabloimmortal #Diablo #diablo /Jvt4XzswzS So I wasn’t surprised when it was finally announced, but fans felt entitled to boo and call out developers at BlizzCon. Leaks and rumors pointed to a Diablo mobile title.

No one really knew 100 percent what to expect this weekend. They were all hoping for Diablo 4, but those hopes were tempered by Blizzard well before BlizzCon started.

It is not what hardcore fans of the franchise wanted. Announced yesterday at BlizzCon, the game developed by Blizzard and Netease is coming to Android, iPhone, and iPad. If you’re at all into video games and on social media, you’ve probably heard about the backlash over Diablo Immortal by now.
